﻿capital = 243

oob = "GRF_1007"

set_research_slots = 3

set_technology = {
	early_fighter = 1
	early_bomber = 1
	gwtank = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	interwar_antitank = 1
	gw_artillery = 1
	early_submarine = 1
	basic_submarine = 1
	early_destroyer = 1
	early_light_cruiser = 1
	basic_light_cruiser = 1
	early_heavy_cruiser = 1
	early_battleship = 1
	early_battlecruiser = 1
	early_carrier = 1
	basic_carrier = 1
	tech_support = 1
	CAS1 = 1
	transport = 1
	tech_recon = 1
	tech_engineers = 1
	tech_mountaineers = 1
}


set_convoys = 70
set_politics = {

	parties = {
		democratic = {
			popularity = 23
		}

		fascism = {
			popularity = 10
		}

		communism = {
			popularity = 20
			#banned = no #default is no
		}

		neutrality = {
			popularity = 47
		}
	}

	ruling_party = neutrality
	last_election = "1000.10.10"
	election_frequency = 36
	elections_allowed = no
}

if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	set_autonomy = {
		target = GFF
		autonomous_state = autonomy_colony
	}
	else = {
		puppet = GFF
	}
}

add_ideas = {
    	GRF_colonial_economy
	GRF_falcons_of_griffinstone
	GRF_militias 
	}

set_national_unity = 0.65

create_country_leader = {
	name = "Governor Teafeather"
	desc = "POLITICS_KEKBEAK"
	picture = "Governor.tga"
	expire = "1965.1.1"
	ideology = despotism
	traits = {
	}
}

create_country_leader = {
	name = "Führer Ironclaw"
	desc = "POLITICS_DITAFASH"
	picture = "Ironclaw.tga"
	expire = "1965.1.1"
 ideology = nazism
	traits = { 
		
	}
}

create_country_leader = {
	name = "President Silverwing"
	desc = "POLITICS_CELESTIA"
	picture = "Daboi.tga"
	expire = "1965.1.1"
 ideology = liberalism
 traits = { 
		
	}
}

create_country_leader = {
 name = "Chairman Redtail"
 desc = "POLITICS_COMRADEDITA"
 picture = "Governor.tga"
 expire = "1965.1.1"
 ideology = leninism
 traits = { 
	
	}
}

create_corps_commander = {
	name = "Gabby the Griffon"
	picture = "Gabby.dds"
	traits = { }
	skill = 2
	id = 10100
}

create_field_marshal = {
	name = "Erwin Highhill"
	picture = "Highhill.tga"
	traits = { old_guard offensive_doctrine }
	skill = 2
	id = 10101
}
create_corps_commander = {
	name = "Toki Bright"
	picture = "BrightSomething.tga"
	traits = { }
	skill = 2
}
